News & Updates

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2026/March
Complete messenger system with clan chat
16Mar2026

Complete messenger system with clan chat

Launched a fully functional real-time messenger with direct messages, clan channels, reactions, and notification system.

Devblog
Clans system and modern UI components
01Mar2026

Clans system and modern UI components

Introduced a comprehensive clans system for community building. Migrated to styled-components for consistent theming across the platform.

Devblog
2026/February
Project editor and Pose Detection features
01Feb2026

Project editor and Pose Detection features

Developed a comprehensive project editor with code editing capabilities. Added Pose Detection integration for interactive experiences.

Devblog
2025/December
Level Editor enhancements and geometry tools
01Dec2025

Level Editor enhancements and geometry tools

Major improvements to the Level Editor with grid systems, undo/redo functionality, and solid geometry editing capabilities.

Devblog
2025/November
PBR rendering and Level Editor foundation
01Nov2025

PBR rendering and Level Editor foundation

Introduced physically based rendering with WebGL 2. Established the foundation for the Level Editor with BoxEditor integration.

Devblog
2025/October
Update request system - Enhanced the request system for better functionality or performance.
01Oct2025

Update request system - Enhanced the request system for better functionality or performance.

Enhanced the request system for better functionality or performance. | Improved the news section with new content or features. | Renamed files for better organization and clarity within the project.

Devblog
2025/July
Hide UI on Escape key press - Added functionality to hide the UI when the Escape key is pressed for a cleaner view.
02Jul2025

Hide UI on Escape key press - Added functionality to hide the UI when the Escape key is pressed for a cleaner view.

Added functionality to hide the UI when the Escape key is pressed for a cleaner view. | Implemented a system to request user authentication for secure access. | Enhanced or modified shop items for better functionality or visuals.

Devblog
2025/April
Forest ambient sequence - Added ambient sound sequences for forest environments to enhance immersion.
02Apr2025

Forest ambient sequence - Added ambient sound sequences for forest environments to enhance immersion.

Added ambient sound sequences for forest environments to enhance immersion. | Improved or modified patterns used in the game for visuals, audio, or mechanics. | Implemented or updated fetch functionality for data retrieval or resource loading.

Devblog
2025/January
Prepare world integration - Set up the foundation for integrating the game world with new systems.
01Jan2025

Prepare world integration - Set up the foundation for integrating the game world with new systems.

Set up the foundation for integrating the game world with new systems. | Added in-game hints to assist players with mechanics and controls. | Eliminated outdated lighting systems to improve performance and visuals.

Devblog
2024/December
Update Type Definitions #1 - Improved type definitions for better code clarity and maintainability.
23Dec2024

Update Type Definitions #1 - Improved type definitions for better code clarity and maintainability.

Improved type definitions for better code clarity and maintainability. | Further enhanced type definitions to ensure consistency and reduce errors. | Added a mesh system for roads to improve visual quality and performance.

Devblog
Introduce Preset Configuration - Added the ability to set and manage presets for easier customization and setup.
16Dec2024

Introduce Preset Configuration - Added the ability to set and manage presets for easier customization and setup.

Added the ability to set and manage presets for easier customization and setup. | Added a system to display and manage information about in-game music tracks. | Enhanced the audio experience with multisample ambient noise for a more immersive environment.

Devblog
Remove Unused Models - Cleaned up the project by removing unused 3D models to optimize storage and performance.
09Dec2024

Remove Unused Models - Cleaned up the project by removing unused 3D models to optimize storage and performance.

Cleaned up the project by removing unused 3D models to optimize storage and performance. | Enhanced the Entity-Component-System (ECS) architecture for a more intuitive and efficient workflow. | Improved the terrain generation and rendering for a more realistic and visually appealing game world.

Devblog
Optimize Game Performance - Improved overall game performance through code and system optimizations.
02Dec2024

Optimize Game Performance - Improved overall game performance through code and system optimizations.

Improved overall game performance through code and system optimizations. | Updated and refined the open-world system to provide a more immersive and seamless exploration experience.

Devblog
2024/November
Enhance Enter/Exit Mechanics - Improved the system for entering and exiting vehicles or structures for a smoother player experience.
25Nov2024

Enhance Enter/Exit Mechanics - Improved the system for entering and exiting vehicles or structures for a smoother player experience.

Improved the system for entering and exiting vehicles or structures for a smoother player experience. | Introduced camera controls specifically for vehicles to enhance driving and navigation. | Refined the open-world mechanics to improve exploration and gameplay freedom.

Devblog
Enhance Popup System - Improved the popup system for better user interaction and feedback.
18Nov2024

Enhance Popup System - Improved the popup system for better user interaction and feedback.

Improved the popup system for better user interaction and feedback. | Introduced a dialog to notify players when they are disconnected from the server. | Added a dedicated entity system for managing player characters.

Devblog
Display Server info - Added functionality to show server-related information to players.
11Nov2024

Display Server info - Added functionality to show server-related information to players.

Added functionality to show server-related information to players. | Improved the base building mechanics and single-player game state management. | Enabled saving of player-built structures for persistence.

Devblog
Implement Service Worker #1 - Introduced the first version of the service worker for improved offline functionality and performance.
04Nov2024

Implement Service Worker #1 - Introduced the first version of the service worker for improved offline functionality and performance.

Introduced the first version of the service worker for improved offline functionality and performance. | Updated the service worker with new features and optimizations. | Improved the overall project structure for better maintainability and scalability.

Devblog
2024/October
Enhance MicroLevel Editor with an updated box editor - Improved functionality for editing boxes within the MicroLevel Editor.
28Oct2024

Enhance MicroLevel Editor with an updated box editor - Improved functionality for editing boxes within the MicroLevel Editor.

Improved functionality for editing boxes within the MicroLevel Editor. | A new tool for detailed level design and customization. | Enhanced character movement and interaction mechanics.

Devblog
Update layout in World Generator - Improved the layout and structure of the World Generator interface for better usability.
21Oct2024

Update layout in World Generator - Improved the layout and structure of the World Generator interface for better usability.

Improved the layout and structure of the World Generator interface for better usability. | Implemented a system for managing and applying colors to the game world. | Added a 3D preview feature to visualize world generation in real-time.

Devblog
Add big preview for World Generator (version 5) - Implemented a large-scale preview feature for the World Generator to visualize world creation.
14Oct2024

Add big preview for World Generator (version 5) - Implemented a large-scale preview feature for the World Generator to visualize world creation.

Implemented a large-scale preview feature for the World Generator to visualize world creation. | Updated naming conventions in the World Generator for better readability. | Improved input management and interaction in the World Generator.

Devblog
Implement World Seed (version 3) - Added the third iteration of the World Seed system for procedural world generation.
07Oct2024

Implement World Seed (version 3) - Added the third iteration of the World Seed system for procedural world generation.

Added the third iteration of the World Seed system for procedural world generation. | Applied the second round of optimizations to the World Seed system for better performance. | Implemented the first round of optimizations for the World Seed system.

Devblog
2024/September
Update import statements - Refactored and optimized import statements for better code organization and performance.
30Sep2024

Update import statements - Refactored and optimized import statements for better code organization and performance.

Refactored and optimized import statements for better code organization and performance. | Configured Vite to build the Survival mode of the game for improved development efficiency. | Added a kinematic character controller for precise and physics-based player movement.

Devblog
Implement Effects system - Added a system for managing visual or gameplay effects in the game.
23Sep2024

Implement Effects system - Added a system for managing visual or gameplay effects in the game.

Added a system for managing visual or gameplay effects in the game. | Eliminated unnecessary or outdated visual effects to optimize performance. | Implemented functionality to properly close and manage network connections.

Devblog
Add Info Player Start functionality - Implemented the starting point and initial setup for player information in the game.
16Sep2024

Add Info Player Start functionality - Implemented the starting point and initial setup for player information in the game.

Implemented the starting point and initial setup for player information in the game. | Enhanced and improved the FlyCamera functionality for better player control and experience. | Set up and launched the core game engine for the project.

Devblog
Showing 1-25 of 111 news